Game guide · MSFRIES
Making your first moves in Declaration Practice
Keep the active rule in mind. Check whether a complete 13-card hand can satisfy every declaration requirement. Return to the explanation when a decision is unclear. Work at your own pace. Start a 10-question session. Read the visible rule label and wild rank, if shown. Take the next action only when the current step is clear.
500 stored and rule-checked questions; ten questions per session. Questions can repeat across sessions. Practice is solo, with no rating, cash reward or account.
Bring this focus to a round
Take a moment to read the table. All cards need a non-overlapping grouping, at least two sequences and at least one pure sequence. Take the next action only when the current step is clear.
What counts as success
Check whether a complete 13-card hand can satisfy every declaration requirement. Check the relevant controls before continuing. For a calm first round, focus on one decision.
Step by step
- Start a 10-question session. Read the visible rule label and wild rank, if shown.
- All cards need a non-overlapping grouping, at least two sequences and at least one pure sequence.
- Study the complete hand before answering. Choose Valid or Not valid.
- Read the explanation after submitting. Each question accepts one submitted answer.
- Continue to the tenth question for a session score; start another session for a new selection.
Getting comfortable with the controls
Tap the answer buttons or selected card; the deadwood exercise uses a numeric input. Next question appears after an answer. Return to the explanation when a decision is unclear. Before making a move, check the cards in view.
Learn from a sample situation
Example hand: A♥ Q♠ 3♥ 9♣ 2♦ 5♥ Q♥ 8♦ 8♠ 5♦ A♠ Joker A♦. Wild rank 4. No full grouping meets the two-sequence and pure-sequence requirement. The penalty for this hand is 80 points. Use another round to revisit a decision.
Pay attention to this rule
Take a moment to read the table. Do not judge only the best three cards; every remaining card matters. Take the next action only when the current step is clear.
Questions about this game
What is the aim?
Check whether a complete 13-card hand can satisfy every declaration requirement. A clear plan starts with the current position. Return to the explanation when a decision is unclear.
How do I use the controls?
Tap the answer buttons or selected card; the deadwood exercise uses a numeric input. Next question appears after an answer. For a calm first round, focus on one decision. Check the relevant controls before continuing.
Which format is available?
500 stored and rule-checked questions; ten questions per session. Questions can repeat across sessions. Practice is solo, with no rating, cash reward or account. For a calm first round, focus on one decision. The same rule applies on a phone and on a computer.
What should I check before a move?
Do not judge only the best three cards; every remaining card matters. Begin with the objective. Return to the explanation when a decision is unclear.
Can you give an example?
One pure run, another joker-assisted run and two complete sets can cover a valid 13-card hand. Begin with the objective. Return to the explanation when a decision is unclear.
How many questions are available?
This exercise contains 500 stored questions. A session selects ten without repeating within that session. A clear plan starts with the current position. Take the next action only when the current step is clear.
Can I change a submitted answer?
No. Read the explanation, then continue. Start another session to practise again. Use the rule sheet as a reference. Use another round to revisit a decision.
Are the answers checked against the rules?
All cards need a non-overlapping grouping, at least two sequences and at least one pure sequence. A clear plan starts with the current position. Return to the explanation when a decision is unclear.
Will I always see new cards?
No. The bank is finite, so another session may include a previously played question. Use the rule sheet as a reference. Use another round to revisit a decision.
What does the score measure?
The score is the number of correct answers in this ten-question session. It is not a skill certificate or a prediction of match results. Before making a move, check the cards in view. The same rule applies on a phone and on a computer.